Thus even an 80 Accuracy soldier can run into situations where their accuracy is far less, such as a Shotgun only having a 70% accuracy modifier even on an aimed shot, meaning that soldier within 6-8 tile range would still only have a 56% chance to hit. Accuracy and proximity: All weapons have different fire modes with multipliers on accuracy.A good breakpoint as well is to have enough TUs that the unit can fire two shots if approached by an enemy. Thus, if you want your soldiers to reaction fire, don’t move them more than 10-20% of their TUs. If the moving unit’s Reaction Score is higher than the defender, they can freely move without fear of reaction fire until their TUs deplete enough that the defenders can take a reaction shot. When a unit acts, if they are within range of an enemy unit with a higher Reaction Score, they will receive a reaction shot. A Shotgunner (1.5x modifier) with 30% remaining TUs and 70 Reaction would have a Reaction Score of 31.5. Thus, a soldier with full TUs and 50 Reaction using an Assault Rifle (x1 modifier) would have a Reaction Score of 50. Reaction fire: Reaction Fire is determined by a “Reaction Score” calculated from the following: (Unit’s Reaction stat)x(Weapon Reaction Modifier)x(% remaining TUs).Finally, Heavy Weapons suffer a -25% additive penalty to hit chance when attempting to move+shoot in the same turn. I will talk more about these weapons in their respective sections. ![]() A soldier with 60 Accuracy, and 55 Strength, shooting an LMG will have 60-(70-55) = 45 base accuracy, before applying the LMG’s natural 35% accuracy, so this soldier would only have a 16% chance to hit roughly with these stats.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |